![]() ![]() Set in the world of Thyrion, Hexen II pits four new characters - the Paladin, the Crusader, the Necromancer and the Assassin - against Eidolon, the last of the Serpent Riders, and his four generals. Two years after that Raven released Hexen II, which uses a modified version of the Quake engine. Shortly thereafter Deathkings of the Dark Citadel was released, an Expansion Pack that picks up where Hexen left off: the three characters have been transported to the Realm of the Dead, and must now lay siege to the eponymous Citadel of the Death Kings in order to return to the world of the living. Oh, and the triumvirate of rulers that controlled every aspect of society, who are now under Korax's influence and wield artifact weapons of unimaginable power. The manual provides a bit of backstory detailing who the Serpent Riders are, how Korax conquered nearly all of the world, just how the Warrior, Mage and Cleric came to be the last warrior, cleric and mage free from Korax's influence and how one of them would end up becoming separated from the other two, forcing them to do on their own what they had little hope of doing together, but all you really need to know is that you need to kill Korax, and the only thing that stands between you and the most dangerous arch-demon your world has ever seen is his army of giant fire-breathing serpents, centaurs, gargoyles and gods only know what else, all of whom inhabit a series of trap-filled caves, castles, swamps and dungeons. The game chronicles the quest of one (or more) of the characters to find and defeat the Serpent Rider Korax, partner of Heretic's D'Sparil and current ruler of your character's home dimension. In addition to various engine tweaks, it utilizes a class system that allows the player to choose between three different characters: Baratus the Fighter, Daedolon the Mage, and Parias the Cleric, each with their own weapons, strengths, weaknesses and item functions. It, like Heretic, takes place in a fantasy setting and utilizes the Doom engine note id Tech 1, incorporating the features of its predecessor (an inventory system, ambient sounds, translucency, freelook, etc.), as well as adding further improvements such as the ability to move sections of the level horizontally (as opposed to the strictly vertical movement of Doom and Heretic), as well as a Hub Level system, allowing the player to move between levels. For more information on the MegaWAD please head over to the ZDL Projects Patreon page, or you can use console commands to stream to the DLC but please note, we have fixed the original Hexen.WAD issue where you would get stuck in the boss room and many other fixes, also modified the DLC for extra brutality.Hexen: Beyond Heretic (stylized as HeXen) is a First-Person Shooter released in 1995 by Raven Software as a sequel to Heretic. Unfortunately I cannot provide this on a public forum, you will need to private message me or post a comment. In the process of Ai Neural Network Upscaling sprites and optimizing the lighting system for newer versions of GZDoom.īrutal Hexen is designed to be experienced with the Hexen+DLC MegaWAD which combines both Hexen and DLC into one brutal campaign. ![]() For more information regarding other VR Editions please head over to the ZDL Projects Patreon page. ZDL - Allocated new classes, Applied new Altfires, COOP implementation, Optimized and error fixingĪt the current moment the mod works correctly in Coop Online mode, its highly recommended to add 'ResurrectUpdate' and 'GatherYourParty' to the mod order. Randy Heit - Decorate bases on ZDoom Wiki ![]() Seidolon - New stuff (will specify eventually) Sergeant Mark IV - Brutal Hexen stuff (will specify eventually) Seidolon - Title graphics, minor edits of blue shadow's stuff, black box in main menu Seidolon - Edits from the Free Sound Library ZDL - New Weapons, Altfires on all Weapons, New Classes, Optimized Sprites Neoworm - Heretic Staff swing, Cleric and Fighter shields Seidolon - Sabreclaw gibs, Purple flares, some spark recolors, Crossbow powered sprites, some tracer recolors, Cleric and Corvus kick, Mage red lightning hand, combined Cleric Mace and Shield, captured Elf (unused) Leave feedback please! Good feedback = progress. Well, after been seemingly abandoned for a few years, we have continued Brutal HeXen where Sarge and Seidolon has left off.ĭownload and play for an amazing experience of brutality. This is the continuation of Sergeant Mark IV's Brutal Hexen mod. ![]()
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